Johnny Cool

Johnny Cool of K102.ErrorFileNotFound

Description:

I am a Charming Nano who Rides the Lightning

Pools
Might (Edge: 0) 8 / Speed (Edge: 0) 12 Intellect (Edge: 1) 16

Skills
• Trained in all tasks involving positive or pleasant social interaction
• Trained when using esoteries or abilities that influence the minds of others
• Inability at studying or retaining facts
• Inability at resisting mental attacks
• Training in understanding and identifying numenera

Abilities
• Practiced With Light Weapons
• Two Esoteries from the following: Hedge Magic, Onslaught Elecrical Physical (Push, Scan, Ward)
• Electrical esoteries: esoteries performed take on an electrical effect and appearance
• Shock
• Charge

Equipment
• Clothing
• One weapons
• A book about the Numenera
• Three cyphers (chosen for you by the GM) – Skill Booster (Sneak) L5, Magnetic Ray Emitter L6, Shocker L7
• One oddity (chosen for you by the GM) – Indestructible and always clean Scarf
• A bag of misc power cells

Other Details

Notes
Contact: you have an important contact in a influential position (Chul: Salvage man in Dorbin)
Pick a PC. You are long-time friends and you can bring them with you when using Bolt Rider or Electrical Flight

Shins
You have 14 shins to spend.

Cyphers
You can bear up to 3 cyphers.

References

Charming
Numenera Rulebook pg. 47, Players Guide pg. 34
Nano
Numenera Rulebook pg. 32, Players Guide pg. 21
Rides the Lightning
Numenera Rulebook pg. 71, Players Guide pg. 55

Bio:

Johnny Cool

A Compelling Short Story That Explores Ages Past chakuva timchandler